Characters: Julian, Samael, Randal, Anthony, Grim, Balin, Cael.
NPCs: Sergeant Moran of the Cleansing Flame (Wainwrights), Constal Joseph Throffson, Bindery District Guardsman, Miss Stocks the gnomish merchant, Markets District Guardsman, Lobi-Tongo missionaries (Markets), Mr. Maelos the gnomish merchant, 2 guard dogs, 12 Sons of Tethyr, Alaundo Birdsong, Dyadin Rycigna, Apthrorus the Mystic Theurge of Mystra, Fitch Creighton the Knights of the Shield merchant, 4 Converted Lobi-Tongo guardsman (Ships), 2 Lobi-Tongo missionaries, Umarah Greypebble the halfling thief, Shadow Theives Assassin, Lord Bartaes (Gardens), Edirra Swiftstar the Harper Agent, 6 Harper Strikers, 8 Zhent Agents (Karlaggar Guardsman).
M 25 Alturiak 1374 - E 26 Alturiak 1374
6600 XP
After the party's meeting with Throffson and the Cleansing Flame reinforcements they found another abandoned home in the Wainwrights to finish their rest. After 8 hours with the midday sun high in the sky the party traveled towards the Bindery District. On the way they noticed the many dwellings which had been looted in the Wainwrights, however in the Bindery it was a different scene. Though the grassy streets of the Bindery were dead with Blight, many surviving gnomes and halflings worked with one another under the direction of the Cleansing Flame. Blighted trees were cut down and used to burn the bodies of the dead. At the Maelos-Stocks Alliance grain mill Anthony met with Miss Stocks while the other members stayed outside. Miss Stocks was exhausted and told Anthony that after they had left two days ago there had been two massive thefts comprising the entire mill's grain supply. She urged him to seek out her partner Mr. Maelos in the Markets District to check on their guild's other major holding. Without question, Anthony left and the party made full haste towards the Markets.
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Meanwhile, the rest of the party had been moving through the streets keeping eyes on the Lobi-Tongo, when Balin saw some suspicious movement out of the corner of his eye. The four moved to the back of a boarded-up blacksmith's shop and listened finding additional signs of people within. Julian and Samael set off the senses of two large guard dogs and they immediately Blinked into the rear shop dodging the bites from the angry dogs. Then they rushed forward and found themselves in a cramped space with 12 armed civilians wearing red sashes. After announcing that they were emissaries of Justice the rest of the party moved in and surrounded the building. The small militia announced themselves as the Sons of Tethyr, a racist organization directed towards the killing of foreigners that they believed were responsible for the plague of Bloodfever. While Julian and Samael initially sympathized with them, it was Grim who insisted they be brought to justice and called immediately for the Knights of the Cleansing Flame. The Sons of Tethyr were promptly arrested and taken back to the Fortress for further questioning.
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They moved with haste as darkness fell in Zaz, and reached the mansion door of the Knights of the Shield merchant order. The party entered and found it largely empty of its former grandeur. The old former naval guardsman Fitch Creighton entered fully robed to protect himself from the party's obvious diseases. The niceties of formal discussion did not last long as the prideful Creighton defended himself and his guild's links to the riot leaders. The conversation reached a volatile peak when Julian threatened that he would forcefully arrest Creighton in suspicion. Creighton remained stiff and sighted numerous violations of law that would follow and promptly kicked the party out of the guildhall. The party now decided that the best plan of action would be to split up as Julian and Samael investigated the Lobi-Tongo vessel in the Ships District while the other members patrolled the understaffed Karlaggar District for signs of suspicious activity. So although tired and diseased, they ingested more of their java "dawnbeans" and continued on.
The two rogues stealthily moved into the inner docks and found two converted Ships District guardsman watching over the plank onto the ship. They slipped into the water and Spider Climbed up the ship's side. However, on deck they realized they were now soaked with water and hide behind some storage barrels trying to squeeze the excess wetness off. Still sopped with sea water the two moved down a cramped stairwell and were nearly caught by two Lobi-Tongo. After a number of close calls with the alarmed guardsman the two rogues made their way to the lowest levels of the large vessel. They found a secret trap door and quickly opened it setting off a magical cloud of bright green ink. They scrambled to cover a number of high priority books under their cloaks on the ground and sifted through them for information as the guards crashed down to the lower decks. In the last instant Julian and Samael found a terrible page depicting a large obsidian altar adorned with powerful magical runes. But their time had run out; the two Blinked out of the ship's lower deck into the surrounding sea water, and stealthily flew away under the cover of darkness.
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More time in the darkness passed as the party traveled through the diseased streets of Karlaggar. As they moved along one of the many closed down Duke's Taverns, Randal saw a number of highly suspicious figures surrounding the building from the adjacent alleyways. The numerous figures were clad in black carrying curved moonlit blades and bows. Randal charged quickly towards one and struck with a hard fist dropping the figure to the ground. To only Randal's keen ears however, he instantly heard a clatter of many clicks characteristic of only one group, Harpers. As soon as it happened Randal knew the tragedy which he had unleashed, the rest of the black clad Harpers rushed to the back as their cover was blown. The rest of the adventurers, unaware of Randal's fatal discovery, quickly surrounded the Duke's Tavern. Cael ran into a readied Harper Striker with two blades at his neck. The Harper whispered quickly that they knew o the adventurers and needed them to help dispatch an undercover Zhent terrorist cell. All at once, the occurrences and foul-play within Zaz became much darker.
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The female dressed as a Karlaggar guard was familiar with the party's reputation and introduced herself as Edirra Swiftstar a Harper agent who had infiltrated this Zhent cell or over a year in disguise. She had called for the Harper Strikers in desperation. For she knew that what ever was happening in Zaz was getting out of control far too fast, and her cover was increasingly in question. She had used her arcane powers so far to act as a convincing leader for this terroristic Zhent cell of Cyric. Although the party had grown to expect something of great terror behind these events, the revelation of Harpers and Zhents from within the shadows of Zaz would change everything. The party continues to converse with Edirra Swiftstar and the remaining 3 Harper Strikers about the Zhent influence in the shadows of Duke's Tavern. The consequences for murdering the first Harper Striker are still unresolved and have just begun to weigh upon Randal's heart and soul.