Session 100
Characters: Terus, Cael, Balin, Julian, Anthony, Randal, Grim.
NPCs: Gargantuan Arcane Ooze, Elder Ice Elemental, Grimir the Cleric of Gorm.
17 Alturiak 1374 -18 Alturiak 1374
3400 XP
Leaving the room of Illusions the party was teleported to the 8th and final room of the Theoric Clanhold, the Divination chamber. In a large circular room a pool of green ooze in the center began to bubble rapidly. Along the walls were many carved murals and runes depicting the Theoric clan's greatest accomplishments in Gildabarr. Cael immediately felt the presence of the second artifact of Kenewrec within the ooze, and Calinus Brumalis violently shook and flew away from his grasp toward the ooze. Immediately, its greenish slime turned an icy blue and the room cooled to icy temperatures. The spellcasters Balin, Grim, Cael, Julian, and Terus felt their arcane and psionic energies being siphoned away towards the ooze as it became stronger and covered in thicker sheets of icy armor. The party began to attack the Ooze however with the power of Kenewrec's twin artifacts the Ooze summoned an Elder Ice Elemental which Anthony, Randal, and Terus engaged in a fierce melee.
Grim continued to use his arcane mastery to attack the formidable Ooze with his Force magic, as Randal, Anthony, and Terus managed to dispatch the Elder Ice Elemental. The Ooze however, had grappled Cael with its massive tendrals and soon grappled Anthony, and Terus as well. The party felt more of their arcane power slipping away every second as the Ooze converted their energies into a thicker icy hide. The party surrounded the Theoric guardian however and smashed at it with all their might and remaining magic. Eventually, the party had prevailed and the Arcane Ooze exploded in a terrible blast of ice and energy. All that remained below it were Kenewrec's two artifacts, the sword and the ring. The party re-grouped and began to study the runes of divination magic in detail. They learned much of the Theoric clan's accomplishments and history. After unlocking many arcane runes and solving the divination questions the party had arranged the mural in the proper chronological order necessary. The room began to glow as a staircase opened in the center of the room. Wal,ing down the staircase many of the party members became increasingly disoriented and dazed, only the few that failed their saves and submitted themselves to the will of the staircase were teleported. Meanwhile, Randal, Grim, and Cael were left searching for answers as to where their missing comrades had gone.
The other 4 party members however, had been teleported by the staircase to a forgotten treasury on Dwarfhome, the dwarven home plane. They marveled at the amazing treasure which had been so carefully organized and placed around the room. Magical runes of power illuminated precious metals, gems, and masterfully crafted items. The party immediately found the remaining anvils and teleported them directly to the monastery of Gorm in the northern Starspire mountains. Grimir welcomed the party heartily and within little time the remaining party members were teleported by Grim to the monastery and rejoined their friends. The anvils were exchanged and soon Grimir became somber as he knew what would come next. The adventurers had proven their strength in reclaiming the anvils, but would their words truly ask for forgiveness?
Each one of the adventurers privately met with Grimir in lengthy councils and discussed their moral problems, questions, and lessons learned. They were escorted back to the barracks by yet more somber acolytes of Gorm and rested the night uncertain of their fates with the Church of Gorm and vengeful Deathless Sentinel.