Monday, February 27, 2006

The Uderhardt Clanhold: Part 2

Session 97

Characters: Terus, Balin, Julian, Anthony, Grim, Davvin.

NPCs: Slaughterstone Eviscerator, The Great Uderhardt Anaxim, Iron Golem.

11 Alturiak 1374 - 13 Alturiak 1374

6130 XP

With the stone automaton guardians destroyed, the party rested and then began to search through the rubble for signs of the next passageway out. Many of the blue antimagic runes which lit the large room were now disjoined. They found 3 adjacent smaller rooms, each of which contained a complicated mechanical console and a perfectly crafted stone platform. In exploring the function of one room's controls Julian triggered a deadly trap of blades which had been recessed in the fine dwarven stone walls. With no room for error, the party discovered that these three mechanisms were highly accurate scales which required 1 exactly weighted item to be placed on each. Anthony Manton again called upon his background of weaponsmithing to finely alter 3 undamaged gears from the destroyed automatons. Meanwhile, Grim instructed Julian how to re-calibrate the mechanisms to their new expected weights. After a number of close-calls the party had locked the mechanisms in their proper positions and the entire floor began to shift around them.

The entire dungeon seemed to have been mechanically animated as the hallway they had formerly rested in was now a stone elevator shaft moving down. The adventurers quickly entered the elevator but as it descended the ancient gears above could hold no longer. The shaft began to slowly collapse above them as stone and metal fell upon the party. Just before all seemed to have been lost the archway of the bottom floor appeared and the stone slab crashed against the ground. Standing on a metal platform among walls of whirring blades was a fearsome construct of the Uderharts, the Slaughterstone Eviscerator. Anthony and Terus charged across a now weakened stone bridge and joined battle with the foe. Julian, Balin, and Davvin narrowly made it across the collapsing stone bridge and began to help Anthony and Terus. After a bloody battle in the glowing blue room the eviscerator was destroyed and the party rested.

Julian and Terus soon had discovered that the eviscerator's adamantine blades were in fact keys in a hidden platform underneath the floor. Manipulating the blades the two thieves depressed the correct mechanisms and opened another doorway. Julian and Terus casually entered the new stone hallway and became surrounded by an incredible mechanical trap of blades spikes and poison. Both survived through their great agility and found themselves at the most complicated door lock they had ever seen, the lock was in fact the door itself. Julian concentrated and finally disabled the mechanical door. The rest of the party followed cautiously down a second hallway and at the end was a room lit not by blue antimagic runes, but magical torches! In the center however, was the single greatest construct ever to had been created by the ancient Uderhardts, the Anaxim. It was a man sized warrior of blades and gears so impressive that the dwarven pantheon had given it one of its highest blessings.

A terrible battle ensued, Terus was nearly cut in half by the prodigious Anaxim. The rest of the party scrambled to enter the magical area, however the Anaxim had summoned a Iron Golem which blocked the entranceway into the magical room. Julian ran straight into the Iron construct and was nearly killed had it not been for Anthony Manton and Davvin's heroics. Balin morphed into many amazing creatures of magic while Grim blasted the Anaxim with his most powerful force spells. Still, it seemed all was lost, but then in the party's darkest moment, Davvin called upon the death lord Kelemvor again and was answered. A blast of magical energy healed the party as Davvin's holy prayers began to collect in the form of a huge warrior of Kelemvor. With the tides of battle turned the party was able to finally destroy the Anaxim and they now catch their breath in the final room of the Uderhardt clanhold.